Description
This plugin has been completely refactored to improve performance, it no longer relies on tags and just needs a material function to be connected to the World Position Offset input node of any material.
Several control modes available [Watch the Example Video to learn more]:
WARNING: The collision is not updated since this is only a shader!
It is recommended to use this effect for areas that the player can’t reach to avoid collisions with invisible objects.
This product is ideal for motion graphics and cinematics and games, it’s optimized to use the GPU as much as possible and supports hundreds of thousands of instances at the same time.
The engine built-in plugin EditorScriptingUtilities must be enabled in order to use the scripts to add/remove actor tags.
Technical Details
This pack is composed by:
The ExampleContent folder can be deleted if you don’t need it, it contains:
The Utilities folder contains:
Plugins Required: EditorScriptingUtilities (Not Essential)
Input: Default from third person template
Network Replicated: “Yes” (See Long Description)
Supported Development Platforms:
Documentation: GitHub
Supported Engine Versions
4.27, 5.0 – 5.3