Description
With this plugin, you get easy and fast access to world objects (Actors and User Widgets), without iterating all world objects with functions like “GetAll…OfClass”. You will iterate registered objects only and they can be registered and unregistered anytime in runtime.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: N/A
Supported Development Platforms: Windows
Supported Target Build Platforms: Win64
Supported Engine Versions
5.0 – 5.3