Procedural Turn in Place System

Generates Turn in Place animations at runtime to rotate characters at any angle, realistically & without feet sliding. Requires a single ControlRig node + Actor Blueprint. Integrates flawlessly with other IK solutions.

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Description

Now fully replicated

The Procedural Turn in Place system generates IK-Based Turn in Place motions to rotate humanoid characters, at any required angle, automatically projecting the feet position for 2-3 steps required to execute realistic motions (and then moving the feet towards them while rotating the character appropiately) . It can be implemented in any character-based project in a few minutes and adapts to any Idle Animations. It can be used for any UE4 or UE5 based character.

Youtube preview

Features & Integration Guide (old)

Updated Integration Tutorial

New: Integration with TopDown template

This product was inspired by the amazing 2014 GDC talk “An Indie Approach to Procedural Animation” by David Rosen seen here: https://www.youtube.com/watch?v=LNidsMesxSE

Technical Details

Number of Blueprints: 10 (but only 3 are required, the rest is for showcase purposes)

Input: Uses Default UE5 Enhanced input

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: Right click on the Documentation folder > Show in explorer (PDF Manual) + Youtube tutorials

Changelog:

Supported Engine Versions

5.0 – 5.3