Description
VIDEO PREVIEW – https://www.youtube.com/watch?v=x_TXMCxeJG8
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Character: tris 11 858 – 34 316, verts 7 040 – 21 700
Sword: tris 640, verts 397
Dagger: tris 442, verts 293
Spear: tris 312, verts 209
Shield: tris 476, verts 319
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Belt_01-02, u_Bag
PBR Textures Metall/Roughness
4K Textures – Body, Outfit, Armor, Sword, Dagger, Spear, Shield
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
7 Texture sets – Body, Outfit, Armor, Sword, Dagger, Spear, Shield
Body Skin have version without Scars and 2 versions with Scars
All the Metals have Rust version
Eyes Emission, Tunic, Body Skin, Teeth and Shield Colors are regulated in the Material Instances
All the colors can be mixed to get new look
The model is Completely Modular
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts
If you have any problems, please contact me evgeny_novozhilov@mail.ru
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 3
Vertex counts of characters: 7 040 – 21 700
Number of Materials and Material Instances: 30
Number of Textures: 69
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Link (or a description of where users can find) the documentation
Important/Additional Notes:
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.3