GKFogOfWar

Fast Networked Fog of War for competitive RTS.

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Description

Dynamically draw a fog that hides part of the map, enemies are only revealed when the player or its allies see them.

Plug & Play

Fully Replicated

Dynamic

Fast C++ Implementation

128 Height level

Configurable Fog Resolution

Examples included

Technical Details

Code Modules:

Number of Blueprints: 54

Number of C++ Classes: 26

Network Replicated: Yes

Supported Development Platforms: Windows 64 / Linux 64

Supported Target Build Platforms: Windows 64 / Linux 64

Useful Links

– Game Demo

– Bug Tracker

– Documentation

– Youtube Channel

– Discord Server

– Twitter

Supported Engine Versions

4.27, 5.0 – 5.3