Pine forest – Photogrammetry based High poly Biome

Highpoly photogrammetry-based Pine Biome for cinematic and still shots

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Description

This is a comprehensive pack of 95 assets done from photogrammetry on really high-resolution camera and sharpest lens. Tile able materials especially are sharp. Trees and grass are procedurally animated with wind material function.

In this particular biome i placed detail for the trees as a priority, so please consider that 5.1 version runs at 30FPS for RTX 3090 at 2560×1440

Completely procedural – consists of 4 LGT layers and 3 procedural volumes ( Birch , Akacia, Snag ). No hand placing at all!

Al the assets were done from my own photogrammetry – including grass scans, trunks, tile able, logs – everything.

Naming convention is : 

_D.png – base color , _N.png – LOD03 Normal , N_LOD00-02 – respectively to mesh name, RHA.png – Roughness, Height, AO in their respective channels.

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Technical Details

(Please include a full, comprehensive list of the features of the product)

Number of Unique Meshes: 111

Number of textures: 269

Collision: Automatically generated + hand placed primitives

Vertex Count: 650k per highpoly tree , 500k per highpoly snag, 2-15 k for smaller lowpoly trees, lowpoly snag. grass – 400-700 tris.

LODs: Yes ( automatic + billboards )

Number of Materials and Material Instances: 45

Number of Textures: 45

Texture Resolutions: 1k , 2k , 4k , 8k

Supported Development Platforms:

Windows: Yes

Mac: Yes ( Runs ~30 fps on Macintosh 2023 with ue 5.2 )

Documentation: use as is

Important/Additional Notes: Intended for cinematicoffline rendering. Not intended for high perfomance gameplay purposes since high polycount. Requires RTX 3080 or higher for FPS above 20

Supported Engine Versions

5.0 – 5.2