AtomsUnreal – Crowd Simulation

AtomsUnreal is a crowd simulation system capable of instancing skeletal meshes on the GPU while keeping high performances.

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Description

AtomsUnreal is a crowd simulation system capable of instancing skeletal meshes on the GPU while keeping high performances.

Whether you are working in games, VFX, Archviz, VR, AR, broadcasting and so on, AtomsUnreal delivers a unique experience for crowd simulation.

Technical Details

AtomsUnreal enables users to build crowds in their projects without compromising on the number of agents being displayed.

Network Replicated: Yes

Supported Development Platforms: Windows, MacOs

Learning resources:

Example Project: Examples projects can be downloaded from our download page.

Supported Engine Versions

5.0