glTF Exporter

This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/). As of 5.1, the plugin is shipped with engine.

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Description

This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/).

As of 5.1, the plugin is shipped with engine.

This plugin exports glTF version 2.0, either to ‘.gltf’ (JSON) or ‘.glb’ (binary) files.

It supports export of 

Usage:

Alt 1: Export asset via Content Browser

Alt 2: Export current level via File Menu

Alt 3: Script the export using Blueprint in Editor or at Runtime, or use Python in Editor.

glTF and the glTF logo are trademarks of the Khronos Group Inc.

Technical Details

Plugin versions:

1.3.0: UE 4.27 and 5.0

1.0.6: UE 4.25 and 4.26

1.0.6

1.3.0

Code Modules:

Number of Blueprints: 0

Number of C++ Classes: 222

Network Replicated: No

Supported Development Platforms: Linux, MacOS, Win32, Win64

Supported Target Build Platforms: Linux, MacOS, Win32, Win64

Documentation: in markdown files in the Docs folder of the plugin or through following links:

Important/Additional Notes:

To carry as much functionalities as possible from Unreal to the glTF format the plugin has implemented extensions some from Khronos that should be supported by most viewers and some that are custom to Epic.

Supported Engine Versions

4.25 – 4.27, 5.0