The Dropper Plugin: Physics-Based Asset Scattering

A new editor mode for scattering assets with physics!

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Description

Video Demonstration

Getting Started Tutorial

The Dropper Plugin is a new editor mode for scattering assets using Unreal’s built-

in rigid body physics simulation. This allows for an unprecedented level of realism

because objects will come to rest in natural locations. After opening the new

mode, the simulation will begin automatically. Simply drag and drop the assets

you want to scatter into the palette on the left. You can then paint down assets

dynamically and watch as they fall. The Dropper Plugin offers a complete suite of

controls that enable you to create exactly the look you desire quickly and

intuitively. When you’re finished dropping assets, just exit the Dropper Editor Mode

and your assets’ positions will be preserved.

Technical Details

Code Modules: Dropper (Editor)

Number of Blueprints: 0

Number of C++ Classes: 13

Network Replicated: No

Supported Development Platforms: Windows, Mac0s

Supported Target Build Platforms: Windows

Documentation: Link

Important/Additional Notes:

Assets in promotional images and videos are shown for demonstration only and aren’t included with the plugin.

Thank you very much for your interest in the plugin. I really appreciate you taking the time to check it out. If you would like to give feedback, ask questions, request features, or show off cool stuff you’ve made with The Dropper Plugin, please contact me at contact@markwebb-portfolio.com.

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3