Landscape Auto Material Template

Landscape Auto Material Template. Best for beginners. Easy improvement and setup. Auto paint by world normals/hand paint where you need/scatters by layers.

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Description

[Landscape Auto Material Template]

Template includes 5 landscape layers with landscape grass types. Possibility using as auto material (automatic paint ladscape depends of world normals) and as hand painted material (paint by hand where you need/locations you want to change on your own) with grass types (scatter type linked to specific landscape layer(s)).

Overview video explains it better

For production using you need to:

– Using your own grass types OR repace/edit default meshes in grass types with your owns or Quixel Megascans assets – such as grass, stones, flowers etc. (Its like a scatters linked to specific landscape layer, test landscape with Quixel Megascans you can see on the screenshots and on the second half of the video).

– Replace default textures in landscape material. You have 5 layers, so you need to set texture set for each of them. Example: grass, sand, soil, stones, rock (base color, roughness, normal, displacement(heigh) maps for each layer)

Technical Details

Landscape Material Instance parameters:

Number of Unique Materials and Material Instances: 8

Number of Material Functions: 1

Number of Textures: 8

Texture Resolutions (Default Template textures): (4×4)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Supported Engine Versions

4.20 – 4.27, 5.0 – 5.3