Description
This edition of “Real scale satellite data” has been created for fully playable massive stages.
All the creation of this world has been based on processed satellite data.
The product has numerous parameters to customize the shader to your liking.
Includes two types of automatic foliage (grass and buttercups), and 3 tree variations (Spruce).
You can also paint the different layers on the terrain and then, bake the result to the mesh LODs.
For more information, check the documentation.
Update for UE4.27:
Added Runtime Virtual Texture Support (view documentation, page 13)
Improved Foliage Quality (Grass)
Fixed Water Material
Sky Atmosphere Lighting Improvements (view documentation, page 16)
Updates for UE5.3:
Conversion to World Partition with Landscape HLOD System
Landscape Material Improvements (Layer Blending Simplifications)
Technical Details
– 400 Km2 real scale terrain, completely playable
– Landscape Heightmap, and Weightmaps from processed Satellite Data
– Multiple parameters for texture variation
– Noise Based Colorizers
– Automatic Foliage with Landscape ColorMap
– Advanced Height blend
– Normal Variations
– Clouds Light Functions
– Landscape World Partition HLOD System
– Sky Dome Setup
– RVT Support
Landscape Layers:
1 PBR 4k Grass textures, 1 PBR 4k Vegetation textures, 1 PBR 4k Rock textures, 1 PBR 4k Gravel textures, 1 PBR Snow textures.
Foliage Types:
1 Buttercups, 2 Grass Variations
Trees:
3 Spruce Variations
Texture Sizes:
Up to 8192
Collision:
Yes (automatically generated)
Vertex Count:
63.629
Number of Meshes:
8
Number of Materials and Material Instances:
12 Materials, 13 Instanced Materials
Number of Textures:
47
Supported Development Platforms: PC/PS4/Xbox One
Supported Target Build Platforms: PC/PS4/Xbox One
Important/Additional Notes: Please contact me at hxcstreetstudio@gmail.com if you have any question
Supported Engine Versions
4.26 – 4.27, 5.3