Description
Experience with blueprints is HIGHLY recommended. Please do not purchase if you are completely new to unreal engine.
This component gives you multiple ways to tame AI’s, with the ability to give each a unique experience, and easily set up its tame method, multipliers, and other taming stats.
The project comes with two components (“CanTameComponent_BP” and “TameableComponent_BP”) and two interfaces (“Taming_BPI” and “CanTame_BPI”) which are the core focus of the project.
You can create new taming methods as well as mix and match them based off of 5 prebuilt core tame methods
Different food types can be assigned different values, different multipliers can be set for each tame method, adjust taming progress values/timers, different behavior trees can be assigned based on AI’s tame state (Wild, Taming, Tamed), can set max tames for player, and so on all from the component.
Technical Details
Number of Blueprints: Required: (5)
Demo: (11)
Input: Keyboard
Network Replicated: (Yes)
Important/Additional Notes: AI included is not game ready and is for demonstration purposes only
Supported Engine Versions
4.22 – 4.27