House pack – Farmhouse Style

This pack of 10 houses consist of a single static mesh version (which can’t be entered), and a blueprint version (which can be entered and interacted with).

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Description

This pack contains a variety of 10 different houses, in the ‘farmhouse’ style. Each style of house has 3 variations for the siding to choose from. Wood siding, vinyl siding, or both. There is a single static mesh version of these houses that can’t be entered, and there is a blueprint version that can be entered and all the doors (even the garage doors) can be interacted with.

The blueprints have options to hide pieces of the houses to make placing assets inside easier. You can hide the exterior, ceilings, the individual floors, or the doors. This makes placing things much easier.

I included a few other assets to make a map to run around in. Trees (not realistic), fences, sidewalks, grass, and street signs are available. The street signs have the option to customize the name and numbers.

Every house blueprint has the option to spawn either lightmass portals for the windows, and/or reflection spheres for each room. There is a limit to the number of reflection spheres in a single map, so use that one sparingly, but it’s good for smaller maps.

The houses are all built with realistic proportions in mind. For entering and exiting the houses, I included a Blueprint Interface that’s called each time you enter or exits a house. It’s called to the player, but also globally (get all actors with interface). This is very useful for things like lightening or darkening the scene when you enter or exit a building, or pulling the camera in or out when you enter or exit the building. (The example level uses both methods)

A flythrough of the test level and a showing of the blueprints: Here

The Skybox textures used are available for free from hdrihaven.com

Technical Details

10 Styles of houses

Number of Unique Meshes: 873. Even though there are only 10 houses, there are multiple versions (for exteriors) for each, and each room is its own mesh.

Collision: Yes. Each model has their collisions set up, however in the example level the fence, gates, and street poles don’t collide with the camera. They do have a ‘near fade’ function in the material though. This is done to stop the camera from jerking around. The doors are set up to collide with everything, but, when they open and close, they do not collide with the player.

Vertex Count: The houses range from 33,479 to 8,665

LODs: Yes

Number of Materials and Material Instances: 8 base materials, and 103 material instances

Number of Textures: 56

Texture Resolutions: 4096×4096=20 4096×2048=3 2048×2048=12 1024×1024=9 512×512=11 Lower=5

Supported Development Platforms:

Windows: Yes

Mac: Yes

Lightmap UV’s are laid out for all the houses

Supported Engine Versions

4.23 – 4.27, 5.0 – 5.3