Orbit System

Spline based Orbital System for Actors, incl. Mass based Speed

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Description

With this Blueprint, you can create different Orbits, including Moons.

The Speed of each Actor in a orbit is calculated by the Mass Parameter of its Parent Object. This also applies to elliptical Orbits, where the Object changes it speed, depending on the distance to the Parent.

Orbits are created as Splines.

Videos:

Simple planetary Orbit System: https://youtu.be/LtX2aX88DkQhttps://youtu.be/BdJ7eEENpQc

https://youtu.be/dtNjLXsaO7o

Basic Tutorial: https://youtu.be/fige6QRyrlw

Updates:

Technical Details

Number of Blueprints:

Feel free to suggest additional Features, that would be useful to you.

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: No

Supported Engine Versions

4.26 – 4.27, 5.0 – 5.3