Description
Version: 2020.1.2
===========================
Contact: w2.wizzard@gmail.com
How do I use it?
===========================
This plugin provides a solution to create custom console commands from scratch using only blueprints, no C++ is required, no components on actors or anything weird of that sorts, simply create a class, assign it to the player controller, create the functions and it just works!
For each command you can define a identifier and help text, just like any other command, additionally the plugin allows for processing of arguments very easily.
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No (Commands are all executed on client, can process replication however if using custom events.
Supported Development Platforms: All Platforms
Supported Target Build Platforms: All Platforms (Development Configuration Only)
Important/Additional Notes: If you have any requests or ideas please let me know! Note that removed console commands do not disappear visually from the console until a engine restart took place, commands however will not work once removed as intended, I’m unsure whether this is a engine bug or not.
Supported Engine Versions
4.24 – 4.27, 5.0, 5.2