Description
A pair of vat grown biological propellant ballistic weapons with effects and animations integrated. These effects can be seen in these videos: https://www.youtube.com/watch?v=wf921tiEhF8
They can be triggered by using the variables found in the actor blueprints for the weapons. these variables are as follows:
Actor_Fire; causes the weapon to fire a single round.
Actor_Reload; causes the weapon to reload.
Actor_Autofire; causes the weapon to fire automatically until the boolean is toggled off.
Actor_Wounded; causes the weapon to display diegetic effects associated with wounded organs.
Technical Details
(Please include a full, comprehensive list of the features of the product)
Number of Unique Meshes: 6
Vertex Count: Medium to low
Skinned Meshes: 2
Animations: 9
Number of Materials and Material Instances: 8
Number of Textures: 25
Texture Resolutions: 2k
Supported Development Platforms: Windows
Supported Engine Versions
4.19 – 4.27, 5.0