Grapple Component

Advanced tools for Character Interaction (synchronized animation and gameplay)

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Description

The Grapple Component is used to create sequences where different characters are interacting. These interactions can assume any form, for example throws, finishing moves, revive animations or other cinematic sequences. During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage.

The Grapple Component supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.

Documentation Tutorials – Content Examples Video/Playable Discord

For more information, please contact support@jonvandam.com.

This toolkit is intended to add functionality to your project. It is not an asset pack containing production ready animations.

Technical Details

Number of Blueprints: 52

Input: n/a

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation

Special thanks: Jim Kroovy; Mr Mannequins Tools.

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3