Everything Ivy – Primitives

EverythingIvy – Primitives

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Description

This volume is not set on fixed models but on Primitives.

Each Primitive has three scales Small Medium and Large, medium is twice as big as Small, Large is twice as big as Medium. With the exception of the Cube primitive (there are many available in other Volumes), each Primitive has 2 Ivy meshes provided.

Each Ivy mesh has been ‘grown’ to suit the scale of the Primitive. Comparing the Large Ivy mesh with one from the Small and Medium Ivy meshes, the ivy leaves are much denser, the stems more far reaching and much thinner, in keeping with remainder of the plant. Medium is denser than Small.

Different orientations of certain primitives allows greater flexibility when adding the Ivy meshes to your own scene. These Ivy meshes can be mixed with others from the various Volumes released, they all use the same Materials for continuity.

If you have any suggestions, need help or just want to share your creation screenshots, visit this forum link

Always set these meshes to Stationary in your scene!

Technical Details

Number of Unique Meshes: 46

Vertex count: 72K – 2.3M

Collision: Only on Primitive Models, not on Ivy

LODs: No

Number of Materials and Material Instances: 5

Number of Textures: 6

Supported Development Platforms:

Windows: Yes

Mac: Yes if using a Intel CPU

Forum Link for information and support

Important/Additional Notes:

* These meshes are a high-poly count and should not be considered for Mobile Games or low specified computers. It is envisaged that they be used in Cut-Scenes, Machinima, Advertising scenes for greater realism.

* In order to gain approval for this collection, some of the Ivy meshes have had reduction in Tris and some Vertices, to increase FPS. If you wish to use the meshes closeup, double click the particular mesh in the Contents Browser, Open LOD 0, then Reduction, increase the settings to 100%, or whatever new setting you wish, and click Apply Changes. Once complete, make sure you Save the changes.

Supported Engine Versions

4.25, 5.0 – 5.1