Description
Set to create maple forest. Optimized for use in games. Contain billboards. Pivot Painter animation. Leaf color variations.
Wind settings are very sensitive to changes. It is recommended to enter them manually (without using the slider) within a small range from the ones we have set by default. In the wind settings, it is also not recommended to use the yellow reset arrow to the initial settings, they will return you to the settings specified in the pivot painter function, and not to the settings we specified in the master material. If you accidentally reset and do not remember what the default value was, please watch the video example of wind control which is located above, there these values are approximate or through “undo last action” (ctrl + z).
Technical Details
Last updated version: v.1.2 (10.02.2021)
Changes in version 1.2:
Video example for setting the wind
Fix animation on large landscape
Fix billboard on large landscape
Number of Unique Meshes: 24
Collision: Yes, Custom (except the smallest trees, only for trunks)
Vertex Count:
Trees lod0: (605-40712)
Grass: (8-12)
Stones lod0: 2552
LODs: Yes (2-4 levels)
Animation: Pivot Painter 2.0
Number of Materials and Material Instances: (trees) 212 inst, 3 mat
Number of Textures: (trees) 162+48 pp2 tex
Texture Resolutions: Trees (256-2048 px), Grass (512-1024 px), Stones (4-8k px)
Windows: Yes
Forward shading: not tested
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3