Description
VR Immersive Hands is an optimized and easy to use system that adds immersiveness to VR applications. With this system, you can add animated controllers, animated hands and a realistic grabbing to your VR applications.
Animated Hands and Controllers
HAC is a feature that has been built with optimization in mind from the start. It uses Soft References and BP Interfaces to be as optimized as possible. So it only loads assets that are relevant.
Grab System
Grab System has been updated to a modularized component based system to make integrating to existing projects much easier.
Technical Details
Main
Extra
Number of Blueprints: 32
Number of Anim Sequence: 140+ (Used for blending to and from. All of them are 1 frame.)
Input: HTC Vive, WMR, Oculus Go, Oculus Touch, Valve Index
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Android: Yes
Mac: No
Controllers
Valve Index (Don’t own one, Controllers Emulated)
HTC Vive, Pro (Launched on, Controllers Tested)
HTC Cosmos (Don’t own one, Controllers Emulated)
Oculus Rift (Don’t own one, Controllers Emulated)
Oculus Rift S (Launched on, Controllers Tested)
Oculus Quest (Launched on, Controllers Tested)
Oculus Quest 2 (Don’t own one, Controllers Emulated)
Oculus Go (Don’t own one, Controllers Emulated)
Gear VR (Don’t own one, Controllers Emulated)
WMR (Don’t own one, Controllers Emulated)
Note: This content doesn’t use any finger tracking feature.
Check out the documentation for a comprehensive guide on migration and how to expand it.
Supported Engine Versions
4.24 – 4.27