Description
——————————————–EPIC MEGAGRANT PROJECT—————————————————
In this concept, I referenced wet surfaces.These areas are detailed with natural materials such as stone.
Here is some usage advice.
– after rain scenes.
-water areas
– in settlements
-In the after-rain scenes.
-near natural units such as rivers and waterfalls.
-delta and tropical areas
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Some notes for you:
All images are in .tga file format and not compressed. As you know, tga is the best image format. I also added 32-bit .EXR Displacement alpha true to make your job more flexible.
Also, I look forward to your feedback and advice. Thank you! For any issues, help, or suggestions, mail me at: archemrah@gmail.com. I’m waiting for your idea.
——CAA ALL PRODUCTS——
Technical Details
Number of Textures: 140
Supported Development Platforms:
Doc: Almost done (ask for documentation with mail after they are complete I will add them)
1-CAA_Usage 2-CAA_Quality and Performance in Games 3-CAA_Complate Asset List 4-CAA_Mobile Usage and Performance Optimization
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3