Description
Cursory is a small plugin that allows you to load and manipulate hardware cursors at runtime with just a handful of plug-and-play Blueprint nodes.
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Organize Custom Cursors with Tags
Built on top of the GameplayTags module, Cursory allows you to easily tag and categorize your cursors for more intuitive logic scripting.
Switch Between Standard and Custom Cursors Easily
Easily switch between standard and custom cursors. This allows you to define custom cursors for a more tailored gamer experience while retaining access to the standard platform cursors (textbeam, grab, etc.).
Use Temporary Cursors for Limited Scope Actions
Add temporary cursors for scoped events like hovering over an enemy, a pickup, or a widget, clicking an object, or entering a mini-game, and easily revert back to the base cursor once the event is over.
Technical Details
Code Modules:
Number of Blueprints: 1
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms: Windows (32/64), MacOS, Linux
Supported Target Build Platforms: Windows (32/64), MacOS, Linux
Documentation: https://unrealistic.dev/products/cursory
Important/Additional Notes: This plugin does not contain actual hardware cursor files (such as .ani’s or .cur’s). Rather, it provides you the ability to use your own in an intuitive and pleasant way.
Supported Engine Versions
4.25 – 4.27, 5.0