Description
Lightnings plugin allows to create dynamically generated realistic particle effects of lightnings in the world. It can be used for either weather storms or visual effects of electricity stuff. Plugin is based on Niagara FX System.
OVERVIEW: click
REPLICATIONS: click
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Lightnings effects are generated dynamically and built using configurable realistic spark simulation.
Lightnings have a lot of customizable parameters such as:
All parameters are accessible via Blueprints/C++ API and sequencer.
Network replication is supported.
Lightning effects have blueprint assignable events such as spark move event, intensity change event etc. Events allow you to connect lightning particles with the environment. For example, to create destruction animation when lightning hits an object or sync lightning with light sources.
Technical Details
Features:
Code Modules:
Type of Emitters: (CPU)
Number of Blueprints: 6
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Support: thelukerrr@gmail.com or Discord (@Lukerrr) or Marketplace Questions
Documentation: click
Change log: click
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3