SKModular Plugin [Blueprint]

[100% Blueprint Supported] Modular Skeletal Mesh System merging and managing multiple models runtime for high performance modularity.

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Description

*** Update 1.1.0 – Fully modular physics assets

Discord

List of tested assets from the Marketplace

Compatible with GoreSystem for 4.25+ projects (Doc. pag. 27-33)

This plugin manages modular skeletal meshes merging them into a single mesh. This will reduce drawcalls, increasing GPU performances. This system can also add and remove modular parts at runtime managing accurate collisions.

// Console enabled: stat gpu / stat scenerendering / show collision

DEMO

// The performance test will merge together different Skeletal Meshes, you’ll see the difference between MasterPoseComponent and Skeletal Mesh Merge methods.

(You can see the list of skeletal meshes involved on the top left of the screen)

PERFORMANCE TEST

VIDEO PLAYLIST

Technical Details

Code Modules:

Number of Blueprints: 6

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Android (4.25+)

Documentation: Link

Example Project: Included (Make sure “Show Engine Content” is enabled end look for “SKModular Content”)

Important/Additional Notes: Convex collisions issue has been removed and now they should work as intended! (report any bug please)

Supported Engine Versions

4.23, 4.25 – 4.27, 5.0 – 5.3