First Person Base Arms Vol. 1 – Skinny Male

This asset is designed to drag and drop straight into your project to replace the default FPS arms.

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Description

Update 1.2 – Jan 2021

-Added second FPS arms mesh with thicker forearms/biceps

Update 1.1

-Fixed a bug with the skeleton that would occasionally cause crashes when reassigning skeletons

-Updated finger orientation on some bones to correct some small discrepancies

Support

DiscordNeed assistance? Send me a message!

Email – support@yarrawah.com

This asset is designed to drag and drop straight into your project to replace the default mannequin arms. It can be re-targeted or assigned to any skeleton that matches the UE4 default mannequin. I recommend assigning the appropriate skeleton for the best result.

No animations are provided. This is a base/template asset for you to build from for your own game and that is reflected in the pricing. If you require any of the source files, feel free to contact me on discord or via email with proof of purchase.

Multiple FPS arm’s are currently being produced. I hope to meet a variety of body types and skin tones over time. Body types will be released as separate packages while skin tones will be released as free updates.

This model is designed with maximum quality in mind to give you the best looking result for an asset that will often be taking up a large portion of the screen. This is reflected in the texture resolution and triangle count.

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: Default Animations included with FPS sample map configured

Number of characters: 2

Vertex counts of characters: 16,700 triangles

Number of Materials and Material Instances: 1 Master, 2 Instances

Number of Textures: 6 textures including channel packed subsurface masks.

Texture Resolutions: 4k

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Supported Engine Versions

4.19 – 4.27, 5.0 – 5.3