Description
CREATION
The model and its accessories, if any, have been created with 3D Studio Max (2018 version) and imported in the Unreal Engine (see supported engine versions) with FBX 2018
The White Runner topology is made up of quads and triangles as follows:
– Runner: 10178 polys, 20180 tris, 10620 verts
– Hurdle: 58 polys, 112 tris, 76 verts
– Starting Block: 410 polys, 816 tris, 608 verts
MATERIALS AND TEXTURES
Textures are from 512x512px to 2048x2048px
All textures are in TGA format
RIGGING AND ANIMATIONS
The model have been rigged with 3D Studio Max Biped with additional bones for the face
The package includes 6 animations:
– Idle Starting
– Jumping
– Running
– Start Running
– Walking
– Winning
and T-pose
The animations are in place
The animations has been crafted (no motion capture)
Technical Details
– T-pose
– Map: Overview
– SSS profile
Scaled To Epic Skeleton: Yes
Rigged: Yes
Rigged To Epic Skeleton: No
Compatible With MetaHuman: No
Animated: Yes
Geometry: Quads/Tris
Textures: Yes
Material: Yes
– 5 Material Parent (Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin)
– 5 Material Layers (Color Skin, Cotton, Fabric, Leather, Metal)
– 5 Material Instances (Clothes, Corneas, Eyes, Hurdle and Starting Block, Skin)
– 2 Material Function (Color Overlay, Shading)
Supported Engine Versions
5.3