Description
Simple physics chains are fun interactive chains that can be added to any map! Each chain can be adjusted to suit the needs of the developer with ease using a simple spline system to ‘draw’ out the shapes of chain paths. Chains use UE’s built-in physics constraints to drive the physics behaviour, so everything is made with the tools provided. Chain links in their static form are instanced, and in the physics form, skeletal meshes. Chains are blueprint ready as well.
NOTE: This is NOT an ideal asset for pulling objects, swinging from chains, necklaces, adding to characters, or dynamically growing/shrinking the length of the chain during play.
Trailer: HERE
In-Depth Walkthrough: HERE
Discord Help: HERE
Technical Details
ASSET
Number of Maps: 1
Number of C++ Classes: 7
Number of Blueprints: 6
Number of Materials: 4
Number of Material Instances: 4
Number of Skeletal Meshes: 11
Number of Static Meshes: 14
Number of Physics Assets: 2
Network Replicated: (No)
Supported Development Platforms:
Windows, Linux, Android: (Yes)
Mac / IOS: (Not Confirmed)
I will try to answer any questions you might have and I will get to them as soon as I can.
I appreciate all of the great questions and feedback. Thank you!
Discord Help: HERE
Supported Engine Versions
4.26 – 4.27, 5.0 – 5.3