Third Person Weapon/Combat System V2

Actor Component and Data Table based system for Third Person weapon and melee combat in the style of the classic 3D ‘GTA’ games. Currently Singleplayer only.

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Description

Videos: click | ALS | TPWCS2 + IDS

Discord Server: click

Presentation Demo: click | ALS

Documentation: click

Feature overview:

ALS Update: UE5 ALS Project can now be downloaded. Check the Discord server for instructions.

TPWCS can now be used with ALS (4.27+): Showcase | Tutorial | Demo

V2.2.0 Update:

V2.1.0 Update:

TPWCS V2: ‘Flexibility’ Update:

The system has been rebuilt from ground up using Actor Components and Data Tables.

As the result the system should be compatible with any characters (default UE Character class) without dependency on the previous version’s BP_Character class.

The system is now as easy to use as adding these components to your actors and setting up input and collision channels.

List of components in V2 and their use:

More information about V2:

Technical Details

Blueprints:

Skeletal meshes: 16 weapon meshes + 1 UE mannequin

Animations: 163 sequences (Anim Starter Pack included), 6 Aim Offsets, 7 Blendspaces, 25 Anim Montages

Materials: 23 materials + 25 instances

Textures: 49

Input: Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

Supported Engine Versions

4.24 – 4.27, 5.0 – 5.3