Description
BlueprintWebSocket is an easy-to-use WebSocket client fully available for Blueprints and C++.
Integrate it easily within your project and start sending and receiving string or binary messages with your WebSocket server.
Choose your protocol
BlueprintWebSocket allows you to connect to the server with ws or wss protocols.
Multi-connections
Create as much sockets as you want to connect to several WebSocket servers at the same time.
Headers access
BlueprintWebSocket allows you to add custom header keys and values.
No Dependency
BlueprintWebSocket is built around the engine’s WebSockets module. It doesn’t require any dependency.
Fully functional demo
Learn how to use it with the documentation or the functional demo project and the basic echo server included.
Technical Details
Information
Supported Engine Versions
4.23 – 4.27, 5.0 – 5.3