Description
Floating Damage Texts is a 100% blueprint powered framework created in Unreal Engine 4. The system was designed from the get-go with the idea of making it both easy to add & use with existing projects. As a result, integrating it into your projects is as simple as adding the Floating Text Spawner to your level and calling its spawn text logic when your actors receive damage.
You can create new types of Damage/Damage Modifier texts & customize your Text Color, Font-Family, Font Size, etc directly from the Editor. Also available are the options to add Pop-Up effects as well as Distance-based Scaling of texts relative to your player camera location, both customizable through a custom Scale Box widget.
Floating Damage Texts support both Linear and Parabolic trajectories for your texts with options to customize Path Traversal Time, Curve Sharpness, Path Distance, and more!
Technical Details
Number of Blueprints: 6 (16 including examples)
Input: Mouse & Keyboard
Network Replicated: No
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: https://docs.google.com/document/d/15IsuaKGWlH4ul5wHuFeqHPBw0R5FgAvsyI2MkwsFLlA/
Additional Notes:
**Floating Damage Texts enables you to set up unique text properties for each of your damage types, but it is not a system for creating custom damage types. The five damage text types provided in the example scenario are merely intended to showcase the customization options (Color, Font, etc) for your texts. But provided you have the damage information, this framework gives you a quick & easy workflow for displaying it as on-screen floating texts.**
**As of the v3.12 update, the FPS Tower Defense Toolkit also comes with a simplified version of Floating Damage Texts.**
Supported Engine Versions
4.25 – 4.27, 5.0 – 5.3