VR True Locomotion

2 VR locomotion methods: Hands-free locomotion and thumbstick movement. Supports all UE5 VR template functionality.

Category:
Tags: , , , , , , , , , , , , , , ,

Description

Video Link

Hands-Free Locomotion Description:

VR True Locomotion (VRTL) uses your virtual reality HMD rotation information to move the player character, allowing for intuitive, hands-free infinite locomotion through virtual environments. In other words, rotate your head to traverse through VR environments.

Toggle between VRTL for traversal between rooms/areas, back to room scale movement at will.

Supports seated or standing play.

Comfort Level for VRTL is moderate. Enable/disable individual axes, and adjust movement and speed for your use case.

Consider VR True Locomotion to improve accessibility in VR experiences.

It’s hands-free, and can be used seated or standing. Get in touch for further customization for specific gaming/VR accessibility solutions.

Need VRTL support? Join Our Discord Help Server

Technical Details

Number of Blueprints: 4

Input: Oculus Left X Button toggles VRTL on and off

Network Replicated: No

Supported Development Platforms: Windows, Oculus Quest 2, Various Virtual Reality Devices

Windows: Yes

Mac: No

Documentation: Discord Help Server

Important/Additional Notes:

Which HMDs does VRTL support?

Current version was developed on Quest 2 and Rift S, with light Vive testing. Customers report success with HP Reverb G2 and HTC Vive. Most functionality will work with other HMDs, but use at your own risk!

Developed for standing or seated virtual reality experiences. Experiment with different setups and options for your specific use case.

Supported Engine Versions

4.25 – 4.27, 5.0 – 5.3