Missile Control System

Missile and Rocket Control System using only Blueprints

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Description

A missile and rocket control system using only Blueprints. Supports all missile types. Network Replicated.

This control system makes it easy to add guided, controlled and unguided rockets and missiles to your projects.

It is self contained making integration into your project simple.

Missiles can be launched by players or stand alone static pawns.

Add missiles to your game vehicles.

Easily create new missile types by changing control variables without having to change Blueprints.

See a brief demo here: https://www.youtube.com/watch?v=LEvuDOaJDuE


Technical Details

Number of Blueprints: 8 including 22 functions

Input: Standard and User Defined

Network Replicated: Yes

Supported Development Platforms:Blueprint Editor

Windows: Yes

Mac: Not Tested, although should work on most operating systems.

Documentation: https://drive.google.com/drive/folders/12kM9lmp3Em3XCYtS1IF9e_VHuUbbBk5r?usp=sharing

Important/Additional Notes:

Being a control system, only 1 missile mesh, 1 set of sound files, 1 smoke effect and one explosion effect is provided for demonstration purposes. The intention is that you will use this to control your missile meshes with your sound and particle effects.

Supported Engine Versions

4.22 – 4.27, 5.0