Description
Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
UE5 update:
– Renewal mountains with Nanite. The second texture is optional and or interchangeable with another. Includes Blending with the optional terrain as well.
– Lighting with Lumen
– Various improvements added.
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Fundamental requirements for the level version UE 5:
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This pack is part and contains the following “OpenWorlds” assets:
Designs specially optimized for videogames and arch-viz.
TREES: All the Cedrus, all the Firs, All The pines called pines2, the Shinusmolles, Trees1 generics, Tree3s generics and all the trees6
TOTAL TREES: 38 in this pack. in OpenWordls pack have 98.
PLANTS: 45 in this pack, Open World have 110.
ROCKS: 8 in this pack, OpenWorlds have 36.
CLIFFS: 11 in this pack, OpenWordls have 28
Deadtrees and Tree Stumps: 8 in this pack, 46 in OpenWorlds.
Blueprints Splines: 1 in this pack, 6 in OpenWorlds
Creation of land with everything you need for a mountainous environment.
Complete photogrammetry collection of trees, plants, rocks, cliffs, and water with advanced auto landscape material. Material optimized with Virtual Texture to provide extra FPS gain.
Technical Details
Meshes: 113
Collision: Yes, automatically generated and Custom.
Vertex Count: 18 to 47010(CliffMerged)
LODs: Yes, 1 to 5
Number of Materials: 10 (1 Landscape Material and 1 Parameter collection)
Material Instances: 123
Number of Textures: 205 (64×64 to 8192×8192)
Texture Resolutions: 64×64 to 8192×8192(cliff)
Supported Development Platforms: Windows
Documentation: 1 illustrative file inside the project
Additional Notes: UPDATE1 from 4_25: Add Runtime Virtual Texture. Add 6 Cliffs Mountains
Supported Engine Versions
4.18 – 4.27, 5.0 – 5.3