Room Manager System (AI)

System that allows you to define rooms and keep track of every pawn who gets in/out.

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Description

The Room Manager System (RMS) is a blueprint-friendly editor code plugin that helps the developer to keep a register of which room the pawns (or any pawn inherited class) are in.

You can watch a 2 minutes trailer/tutorial clicking here.

The RMS includes 3 different classes to define rooms (Room Entity), its limits (with Room Triggers) and keep track of every pawn and every relevant actor within them (with Room Manager). You can create blueprints inherited by those classes to make things easier.

Documentation

Example Project

Support: info@tesserastudios.com

Technical Details

Main features:

Code Modules:

Number of C++ Classes: 3

Supported Development Platforms: All, except iOS

Supported Target Build Platforms: All, except iOS

Supported Engine Versions

4.22 – 4.27, 5.0 – 5.2