Description
UPDATE: The quality of the textures have been improved. The “blackened” texture have changed a little, so the old one will still be available.
Pack of human bones and skeletons. It consists of 20 meshes of different human bones and 12 skeletons in different positions. Each mesh has also a highpoly version. They all have no overlapping UV-lightmaps.
There are different materials to choose for the meshes:
NOTE: LOD 0 is the highpoly version and it is not used by default. If you want to use it by default, go to the LOD settings of a mesh and in “Minimum LOD” put 0 instead of 1. You can also change the minimum LOD of only one mesh in a map by going to Details -> Rendering -> Override MinLOD and then put 0 in “Min LOD”.
Technical Details
-Bones:
-Skeletons:
Number of Unique Meshes: 32
Collision: Yes, Automatically Generated
Vertex Count:
LODs: LOD 0 and LOD 1. In highpoly version: LOD 0, LOD 1, and LOD 2
Number of Materials and Material Instances: 9
Number of Textures: 17
Texture Resolutions: 4096×4096
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3