Description
This fluid interaction tool is an easy to use per-bone fluid propagation system for skeletal, static, and physics meshes, that can be applied to any material surface.
The Fluid Interaction Tool can also be called from a global function for more customization methods.
Preview Video: https://www.youtube.com/watch?v=-5gQpTEcsnE
Quick-Guide with Branching River Tool: https://www.youtube.com/watch?v=QOr5o6w1XtE
Other related SHADERSOURCE assets:
See other SHADERSOURCE products here.
Technical Details
COMPATIBLE WITH UNREAL ENGINE 5!
Number of Blueprints: 3
Network Replicated: No, cosmetic – runs on clients only (locations can be replicated).
Disclaimer: While its possible to have multiple fluid controllers within a scene its recommended to have only 1 as it can reduce FPS. It is also recommended to not go overboard with the amount of assets that can use fluid simulation.
Supported Engine Versions
4.16 – 4.27, 5.0 – 5.3