Description
*This plugin is included in Ascent Combat Framework and in Ascent Combat Framework LITE! *
This plugin extends the default Unreal Player Camera manager by adding the concept of Camera Events.
UPDATE 1.1 :
Added spline based camera movements!
Define a set of camera events through data tables and trigger them with a single blueprint node.
Simply handle complex camera movement by triggering and concatenating multiple events during gameplay.
Lock Camera on Actor and lock Camera On Componentnt functions with tunable magnetism.
Incredibly easy to use.
Implemented in C++ but usable in Blueprints.
Videos with Sample of use: (assets non included)
https://www.youtube.com/watch?v=KuZ4nSswQ9w
https://www.youtube.com/watch?v=hU2lBAvwsAM
Please read documentation below for full information!
Technical Details
Code Modules:
Number of Blueprints: 4
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Windows 64, VR, Ps4, Xbox One.
Supported Target Build Platforms: Windows 64, VR, Ps4, Xbox One.
Documentation: (Chapter 5 of this guide)
Supported Engine Versions
4.24 – 4.27, 5.0 – 5.3