Description
Wet parts of the ground start to look like a mirror when it stops raining in a desert. Eh… it’s lovely!
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Features
• 64 Square Kilometers
• Surface Customization
• 1×1 Meters Vertex Density
• Powerful Material Instance Parameters
• Large Scale Landscape Ambient Occlusion
• Distance Based Landscape Tessellation
• Heightmap Based Layer Blending
• Custom plug and play functions
– Global Normal Variation
– Distance Roughness
– Random Darken
– Heightmap AO
– Distance Fade
– Displacement
– Cloud Panner
– World Normal
– Tessellation
– Material AO
– SpecRough
– World UV
– Colorizer
– NormalB
– Modifier
– Particle
– Breeze
– Detail
– Mixer
– Color
• Dynamic Cloud Shadows
• Landscape Paint Layers
• Background mesh
• Ground cover
Technical Details
PBR: Yes
Textures: Up to 8K
Supported Platform: Windows 64-bit
Target Platform: Windows 64-bit
Documentation: No
[23] Material Function
[5] Material Instance
[1] Landscape
[29] Texture
[4] Material
[4] Mesh
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Supported Engine Versions
4.26 – 4.27, 5.1 – 5.3