Description
This project is a collection of material functions
for procedural graphics.
There are three set of a functions:
– for work with signed distance field
– for work with uv transformations
– ready to use patterns and utilities
Video:
Technical Details
Added in 4.25
sdf: voronoi
uv: glitch, mosaic, flip
added normals generation to patterns
Added in 4.27
uv: diagonal mirror
Number of Unique Material Functions: 80+
Number of Demo Materials: 100+
Supported Development Platforms:
Windows: Yes
Mac: Yes
Supported Engine Versions
4.24 – 4.25, 4.27