Description
Ever wanted to organize your classes and objects into the ‘Placement’ tab of your editor so you can easily access them while building a level? Now you can!
Placement Tab Organizer gives you a simple configuration in the editor settings where you can create new categories and add objects and classes to it (supports both C++ classes and Blueprints!).
Technical Details
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win32, Win64, MacOS, Linux
Supported Target Build Platforms: Win32, Win64, MacOS, Linux
Documentation: In-Editor
Supported Engine Versions
4.22 – 4.24