Description
Fully compatible with Epic Skeleton. Minimum amount of Master Materials used for performance. 18 Skeletal Meshes including weapons. Character Blueprints assembled used Third Person Template. Few facial bones – eyeballs, jaw, and basic Morph Targets. Weapons with basic bones – trigger, slide, reload. No LODs in the project.
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Technical Details
Scaled to Epic skeleton: (Yes)
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
Animated: (Yes)
Physics Asset: 4
Number of characters: 3
Vertex counts of characters: 11641-13996
Triangles Count: 18654- 25458
LODs: (No)
Texture Resolutions: 4096×4096, 2048×2048
Number of Materials and Material Instances: 12 Master Materials, 32 instances
Number of Textures: 66
Number of Animations: 9
Animation types (In-place): Yes
Supported Development Platforms: (Windows. OSX, Linux)
Supported Target Build Platforms: (Windows. OSX, Linux)
Documentation: (No)
Important/Additional Notes: (No)
Supported Engine Versions
4.19 – 4.27, 5.0 – 5.2