Description
This package includes a playable Sci-Fi Lander spaceship with animated landing gear, lights, a full range of sound effects, and a high-quality environment that demonstrates the Flight & weapons system (created by Davis3D). It includes single and rapid fire lasers, a Shield that responds towards the location of the laser hit, fire particles that activate based on ship health, & an explosion blueprint that includes a destructible mesh. The rechargeable shield fails upon receiving too much damage & reboots after a delay.
The ship’s blueprint is easily customizable as it automatically references key child components that are used for gameplay and animation. These components include: lasers, Rocket flares, Damage particles & Camera views. The ship’s pawn includes an abundance of variables, allowing you to take full control over gameplay. Adjust the lazer sizes & speeds, rapid fire rounds, laser explosion sizes, Shield & Hull health amounts, camera distances & more!
The package also includes Physics Asteroids & Space Turrets that fire at the ship when in range – both of which can be destroyed by lasers. The asteroid & planet materials make use of fake-lighting, so the performance impact is very low, and the planet material is set up in a way that makes creating new planets very simple and easy. Both the Asteroids and the Turrets make use of a ‘Field Spawner Blueprint’ – which can be utilized to spawn many child actor blueprints within an allocated space.
Technical Details
Number of Unique Meshes: 14
Collision: yes, custom
Vertex Count: 131 – 55,437
LODs: Yes
Number of Materials and Material Instances: 16 and 16
Number of Textures: 22
Texture Resolutions:
Supported Development Platforms:
Windows:Yes
Documentation: In Blueprints
Supported Engine Versions
4.16 – 4.27