Optick – Performance Profiler

Optick is a super lightweight performance profiler designed specifically for Video Games.

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Description

Optick is a very lightweight performance profiler, which provides easy access to the most critical performance toolset and metrics: timeline view, instrumentation, sampling, switch-contexts data, and GPU counters. Optick has already proven itself as an indispensable tool and is used on a regular basis by a number of well-known video game companies around the world. Check https://github.com/bombomby/optick for more details.

Optick goes with a special plugin for UE4, which provides seamless integration between Optick and Unreal Engine – no need to compile or build anything. It is literally plug-and-play!

Optick automatically picks up all the standard UE4 instrumentation macros (e.g. SCOPE_CYCLE_COUNTER) so you can easily instrument any custom code, modules, and plugins. Profiling has never been so easy and fun.

Technical Details

Features:

Code Modules: OptickPlugin – Profiling Module 

Supported Development Platforms: Win64, Mac, Linux, PS4/PS5, XboxOne, Xbox Series S/X.

Documentation:

Updates:

[v1.4.0]

[v1.3.3]

Supported Engine Versions

4.21 – 4.27, 5.0