Description
This package contains assets to create a big arena shooter with that “post cold war” feeling to it.
You can create infinite versions of underground structures/bunkers and launch sites. Connect them together with tunnels, stairs or elevator shafts.
Most assets comes with a look to simulate mold, rust and old paint.
Walls and pillars have optimized snapping.
Short intro video: https://youtu.be/AO6d8GcxqHw
(This video was made in a hurry and have a tiny bit of stuttering)
I plan to add another video of a quick walkthrough and some assembling later.
Technical Details
Number of Blueprints: 8
Texture Size 2048×2048 and 4096×4096, most textures are 4096×4096
Collision: Yes, Custom and project default.
Vertex Count: 24- 8072
LODs: No
Number of Meshes: 93
Number of Materials and Material Instances: 52
Number of Textures: 118
Supported Development Platforms: PC
Supported Target Build Platforms: PC
If you find any issue with the package please notify me in the question section so that I can fix it and apply an update.
If you experience lag or performance loss in the test map try to disable or adjust volumetric fog.
Update 1 (10.10.2019) : Fixed a problem causing a material to not tile correctly.
Disclaimer: Some of the meshes are not scaled to Epic skeleton, they might seem a bit big. This is easy to adjust inside editor if you prefer them smaller.
Important/Additional Notes: Substance Plugin is required for this package to work properly.
Project runs smooth at max settings on test computer with this specs: 17 7820x, 32GB ram, 1070Ti, Win 10-64Bit.
Supported Engine Versions
4.21 – 4.25