The Expo

Building modules, pre-built huts, showrooms, lamps, ventilation pipes and other meshes to create an Exposition.

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Description

An exposition environment can be used for many purposes and many kinds of games. You can use it to showcase products or to create a zombie survival story where the heroes find safety in an empty exposition pavilion.

More than 70 meshes including:

Highest triangle count goes to the clothes. The male armoured suit for example has 24269 tris

The female posing hoodie has 23 970 tris.

As for the expo related modular elements, they are relatively low poly with the barricade having 2220 tris, ventilation pipe 2000 tris, modular expo walls+pillar 364 tris.

Pre-built expo hut 500 tris.

Update March 2020: Rigged some of the mannequins+clothes to match the Unreal mannequin bones. Hopefully this will help changing pose, using animations…

Technical Details

Texture Sizes:

Collision: Yes, automatically generated

Tris Count: Expo modular elements are under 2500 tris. Pre-built expo hut has 500tris for example.

Higher triangle counts for for the clothes exhibited. Male armoured suit has 24 269 tris; female posing hoodie 23 970 tris.

LODs: No

Number of Meshes: 83

Number of Materials and Material Instances: 45

Number of Textures: 111

Supported Development Platforms: PC, Windows

Supported Target Build Platforms: PC, Windows

Documentation: Not included

Important/Additional Notes: created with UE 4.19

Supported Engine Versions

4.19 – 4.27, 5.0 – 5.2