Quick History

Quick access to history of opened assets along with pinning.

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Description

Quick History is an editor extending plugin, implementing fast access to asset browsing history. It removes necessity of browsing each time for assets that you are currently working with, event after stopping editor from debugger level, as history is recording dynamically not only on proper editor closing.

Plugin offers pinning of assets you are working with, working just like favorites, letting you build list of currently working set. Plugin allows for quick jump to asset in content browser, filtering by type and search.

Now available for Unreal Engine 5

Documentation

Work Flow Example Video

Features:

* Possibility to drag & drop assets & folders from content browser directly to quick history window.

* Customization of visibility and appearance path changed due to taking into account customization per user per project

( Project Settings -> Engine -> QuickHistory)

* Custom colors of assets added to plugin customization.

* Customization of visibility and appearance ( Project Settings -> Editor -> QuickHistory)

* Can now place objects directly from list into the viewport.

* Introducing Work Sets. Work sets allow you to create list of entries associated with

<0-9> numbers, that can be open simultaneously or entries can be sorted by them.

(shortcut can be changed in Editor Preferences : General – Keyboard Shortcuts)

* Improved advanced search syntax to work with meta data.

* Friendlier navigation between search box and list.

* Advanced search syntax supported for Quick History entries.

* Right Alt for pinning / unpinning all selected Quick History entries.

* ALT+SHIFT+Q global shortcut added for instant focusing on Quick History search box and invoking

Quick History window. (shortcut can be changed in Editor Preferences : General – Keyboard Shortcuts)

Technical Details

Code Modules: QuickHistory [Editor]

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: Not applicable

Supported Development Platforms: Win 64, Win 32, Linux, Mac

Supported Target Build Platforms: Desktop

Supported Engine Versions

4.21 – 4.27, 5.0 – 5.3