Description
Additional Notes: Inside your characters bp, bump up your max walking slope angle and height step, other wise your character may not be able to properly climb the stairs to the second floor. Also, be sure to set the assets collision to “use simple as complex” other wise the assets will have huge collision boxes. Lastly, some images show 2 windmills and 2 hatches, there is actually only one model of them, the duplicate items are meant to show the material variations.
This pack features highly customizable survival props and cabin. All materials have have parameters that makes it easy and convenient to customize the assets to fit your project. The pack contains a total of 22 assets
The cabin, sofa, dresser and bed have parameters that allow you to adjust the grime amount shown on the object, the parameter is named ” Variation_Power”. This parameter is also used to break up tiling patterns on objects.
Technical Details
Texture Sizes:
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated
Vertex Count:2,700-34,000
LODs: Small prop group
Number of Meshes:21
Number of Materials and Material Instances: 71
Number of Textures:46
Supported Development Platforms: pc
Supported Target Build Platforms: pc
Documentation:
Important/Additional Notes: Inside your characters bp, bump up your max walking slope angle and height step, other wise your character may not be able to properly climb the stairs to the second floor.
Supported Engine Versions
4.22 – 4.27, 5.0 – 5.3