Description
The World FX Debugger allows you to visualize which particle emitters are active, where they are in the world, and provides information about their current state. This helps you to quickly identify the source of particles in the world and better understand which particle systems may be affecting your render performance.
The plugin displays real-time overview of all active particle systems on the left side of the screen, including the number of emitters using that particle system and a total count of all particles for that particle system. You can scroll through a number of filters which help you to narrow down particle systems that you are interested in debugging. Extended details are shown for the particle system closest to your cursor, including the emitter’s asset path and level name.
Technical Details
Features:
Code Modules: WorldFXDebugger (Developer)
Number of Blueprints: 0
Number of C++ Classes: 2
Supported Development Platforms: Windows, Mac, Linux, iOS, Android, Xbox, PS4, Switch
Supported Target Build Platforms: N/A (intended for development only)
Documentation: https://kelbi.net/WorldFXDebugger1_0.html
Important/Additional Notes: Screenshots are from Epic Game’s Particle Effects project, freely available from the Learn tab of the Epic launcher
Supported Engine Versions
4.21 – 4.27