Description
Update January 23, 2021
1.Facial morph target meshes that can be used for facial expression animation have been added.
(These can be found in the “Morph” folder inside the mesh character folder.)
This asset consists of One female character and other additional objects.
Video:
Note: This asset requires the substance plug-in.
The face, hair, arms, legs, clothing, weapons, and shoes are each made up of separate Skeletal Meshes. Hair, body, clothing, shoes, and weapons can be freely replaced or added. The color, roughness, and metallic of each part can be customized through Material Instances. Each part is skinned, rigged, and shares the “VI” Skeleton.
This asset has basic Animations and several attacks and moving Animations. You can retarget Animations for Epic Mannequin and Paragon characters. The movement of the hair is the cloth.
Note 02: This character’s skeleton has the same name and hierarchy as Epic’s mannequin skeleton. It has additional facial bones and is rigged with a skeleton that matches the female body.
Technical Details
Features:
Scaled to Epic Skeleton: Yes
Rigged: Yes
Rigged to Epic Skeleton: No(This character’s skeleton has the same name and hierarchy as Epic’s mannequin skeleton. It has additional facial bones and is rigged with a skeleton that matches the female body.)
Animated: Yes
Number of Characters: 1
Vertex Counts of Characters: One Character 40-50K
Texture Resolutions: 1,024-4,096 Base Color, Roughness, Metallic, AO, Normal, Mask
Number of Animations: 30 and some expressions, lip-sync
Animation Types (Root Motion/In-place): In-place
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: No
Supported Engine Versions
4.20 – 4.27, 5.0 – 5.1