Call Function Async

Call Function Async is a plugin that allows you to call a blueprint function by name in a separate thread.

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Description

Call Function Async is a plugin that allows you to call a blueprint function by name in a separate thread and return the result to the main game thread.

Technical Details

Number of Blueprints:

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64, Win32, Linux, Android, PS4, XboxOne, Mac

Supported Target Build Platforms: Win64, Win32, Linux, Android, PS4, XboxOne, Mac

Tested Platforms: Win64.

Documentation: https://youtu.be/bab3ayu8lAY

Example Project: https://drive.google.com/open?id=1mg4c06GZuKDgnKg6UZozSgDuFr1Qzuvj

Important/Additional Notes:

Supported Engine Versions

4.22 – 4.23, 4.25 – 4.26